I've been writing about art and technology for the last decade. Over the last few years, this has translated into invitations to write catalogue essays for artists, guest posts on various blogs and a few regular columns. The writing that most reflects my current research interests is my ongoing "Mediated Cityscapes" series for Creative Applications Network [CAN]. I also recently edited a series of interviews for the catalogue for the Electric Speed Urban Screens exhibition that is currently showing at the Surrey Art Gallery in British Columbia.
2012
- Material, Immaterial: Jillian Ross & Liam Wylie's Double Back, February 17, 2012
- Bear 71 Review, CAN, February 7, 2012
- Best Friends, CAN, January 27, 2012
- Screensaver, Revisited, CAN, January 17, 2012
- “How to Do Things with Videogames” by Ian Bogost, CAN, January 13, 2012
- Paul Prudence Interviews Mitchell Whitelaw, CAN, January 9, 2012
- Jon Sasaki Interview, Vague Terrain, January 6, 2012
- Crackle Canvas, CAN, January 3, 2012
2011
- Michelle Teran Interview, Vague Terrain, October 12, 2011
- Architecture in your Hand, CAN, September 9, 2011
- Action Painting Redux, CAN, September 7, 2011
- Mediated Cityscapes 03: DIY Cartography, CAN, August 2, 2011
-
Collaborative Spaces: Five Strategies for Softening,
Vague Terrain,
July 6, 2011
(with Joshua Noble)
- Avouching A/Visions at MUTEK 2011, CAN, June 20, 2011
- Concentrated Geographies, CAN, May 19, 2011
- The Psychoeconomy War Room Table, CAN, May 16, 2011
- Motion Capture: Tori Foster’s Concentrated Geographies, May 7, 2011
- Design Futures, Current Intelligence, April 14, 2011
- Mediated Cityscapes 02: Memory and the City, CAN, April 7, 2011
- The Search for a Center: Vito Campanelli's Web Aesthetics, Rhizome, February 23, 2011
- Sound Mapping: A Primer, Current Intelligence, February 15, 2011
- Mediated Cityscapes 01: Four Statements About Urban Computing, CAN, January 29, 2011
2010
- Learning from Hackerspaces, Current Intelligence, December 14, 2010
- Jeremy Bailey Interview, Rhizome, December 1, 2010
- Gaming the Kill Chain, Current Intelligence, November 1, 2010
- Cyborg Prospecting: An Interview With Tim Maly, Current Intelligence, October 1, 2010
- Code Crossings: A Review of Form+Code, Rhizome, September 22, 2010
-
Shipping Containers And The Future Internet Of Things,
Current Intelligence,
September 2, 2010
(with Jordan Hale)
- Urban Screens: The Schematic City in Gaming and Architectural Representation, 3:AM Magazine, August 3, 2010
- Unit Structures: A Survey Of Self-Configuring Modular Robotics, Current Intelligence, August 2, 2010
- Some Assembly Required, Current Intelligence, July 1, 2010
- Knowledge Work(s): In Search of a Spreadsheet Aesthetics, Rhizome, April 7, 2010
- YOU SUCK: An Airlock Lexicon, Junk Jet, February 15, 2010
- Imperfect Sound Forever: Caleb Kelly's "Cracked Media: The Sound of Malfunction", Rhizome, January 27, 2010
- Continuous City: The Impossibility of Understanding in the Path of a Torontonian, January 15, 2010
2009
- Notes on Going Under: A DEVO Primer, Rhizome, October 7, 2009
- Racing the Beam: The Atari VCS as Platform, Rhizome, July 22, 2009
- Variable Frame Rate: Multimedia Performance at MUTEK 2009, Rhizome, June 3, 2009
- Information Visualization and Interface Culture, Handbook of Research on Computational Arts and Creative Informatics, May 31, 2009
- Martin John Callanan: I Wanted to See All of the News from Today, Opticon 1826, April 29, 2009
- Means of Production: Fabbing and Digital Art, Rhizome, March 4, 2009
- Out of Context: Artists and Web Inventories, Rhizome, January 21, 2009
2008
- Interface Aesthetics at the Dept. of Rhythmanalysis, Rhizome, December 8, 2008
- Visualization Projects from Database City – Visualizar’08, FlowingData, December 2, 2008
- Beyond the Edifice: Architectural Visualization Reconsidered, VISUALIZAR’08: Database City, November 4, 2008
- Mitchell Whitelaw Interview, Rhizome, October 12, 2008