January 2010

Keiichi Matsuda: Augmented (hyper)Reality

It is near impossible to keep up with the torrent of hype and cheerleading regarding Augmented Reality (AR). I have to admit that don't pay much attention to most of the content on this topic that streams through my news reader – I'm simply not interested in the marketing-focused slant applied to anointed technologies of the moment. As Bruce Sterling warned in his At the Dawn of the Augmented Reality Industry talk last summer: "get ready for the trough of disillusionment" as it is the next phase of the hype cycle for AR. Remember VRML? What about Second Life? The design community certainly dined at those troughs.

With that disclaimer out of the way, please note the above video by Keiichi Matsuda, who is currently studying at the Bartlett School of Architecture in London. Matsuda's short animation Augmented (hyper)Reality: Domestic Robocop depicts a disturbing culinary interlude where every inch of surface area is plastered with advertising. Space is further sliced up through intrusive informational displays that bombard the occupant with the every minutiae of quantitative information available on their possessions and activities. This is definitely amped up to an absurd level as one of the displays (like those of The Sims) tracks the hunger, thirst and bladder capacity of the individual whose perspective we are experiencing this space through. In another equally cynical moment, an interface is presented to our subject where they can control the "ad saturation" of their space and be compensated accordingly. There are also suggestions as to how users might interpolate between domestic space and an updated 3D version of the traditional desktop GUI (recognize the wallpaper background of that scene?). This is all delivered with a wink and after suffering through countless optimistic/uncritical AR vignettes it is great to see one with a sense of humour. [via: ReadWriteWeb]

Destroy Consumer Electronics

Martin Tetrault at Mutek 2008

[Martin Tétrault at MUTEK 2008 / photo: DIS-PATCH Festival]

I hear that Apple Computer Inc. had some kind of product launch today. I spent some time on the Internet this afternoon but unfortunately I couldn't find any information about this alleged event. So, instead of doting on glossy locked-down consumer electronics why not read my review of Caleb Kelly's Cracked Media: The Sound of Malfunction on Rhizome. Kelly's book functions as a prehistory of glitch aesthetics that is explicitly focused on material culture—phonographs and CDs—and the manner in which 20th century artists subverted "playback technologies" to make provocative objects and glorious noise.

James Der Derian: Virtuous War

This past Thursday evening the York Centre for International & Security Studies hosted a talk entitled "The Culture, Technology and Ethics of Virtuous War" as part of an ongoing lecture series on dillemmas in Canadian Security. The featured speaker at this event was James Der Derian (of the Watson Institute for International Studies), an Oxford educated scholar who examines military strategy in light of flows of information, visual culture and ethics. I was only obliquely familiar with Der Derian before the talk but it was extremely accessible for me as he very much framed his thinking regarding American warfare in relationship to the work Jean Baudrillard and Paul Virillio – simulation and speed were both frequent points of reference.

[Virtuous War: Mapping the Military-Industrial Media Entertainment Network (2nd Edition), video trailer]

Der Derian's talk presented a nuanced reading of the idea of the "virtuous" war by focusing on a range of contemporary techniques for managing the battlefield that included predator drones, embedded anthropologists and recent shifts in the tone of military training. He also presented a few exciting film projects that were packed with interviews with leading military thinkers and strategists. The following notes provide a general overview of his informal lecture:

  • Der Derian opens talk by pointing out that the phrase virtuous war is a "felicitous oxymoron".
  • His scholarship is particularly indebted to Friedrich Nietzsche and Walter Benjamin. The focus of the latter on of the mass production of objects and images is more relevant than ever.
  • While Baudrillard famously stated that "The Gulf War did not take place" to suggest that the 1990-91 conflict was emblematic of a new type of warfare. In pinpointing the origins of this new "simulated" battlefield Der Derian cites a slightly earlier moment: February 1989 – as Gorbachev announced governmental reform in the Soviet Union, American soldiers were busy battling the Krasnovians (a fake Russian regiment) in war games at Fort Irwin, George Bush was present at this event and the following transpired: "Kitted out in a photo-opportunistic ensemble of camouflage jacket, pin-strip trousers, and wing-tip shows, Bush used a radio link to tell the 2,689 players spread-out over the Mojave Desert that "we are pleased to see Chairman Gorbachev's proposal to expand steps towards pluralism in the Soviet Union." Inspired, the "Soviet" 197th Krasnovian Motorized Rifle Regiment made borscht out of the U.S. Third Brigade..." (quote culled from Der Derian's "The Simulation Syndrome: From War Games to Game Wars").
  • The Military-industrial complex is an antiquated concept and the commercial sector/defense assemblage is better described as the Military-Industrial-Media-Entertainment Network (MIME-net). [See also Ed Halter's From Sun Tzu to Xbox: War and Videogames]
  • Drone attacks have quadrupled under Obama.
  • Shock and awe as media performance. Note the brilliant montage of Wesley Clark, Arthur Cebrowski and Virillio from 6:00-8:30 in the video embedded above. Cebrowski dismissing the idea of equality on the battlefield: "That is not the American way of war. We love Super Bowls – we want to see the opposition swept off the field."
  • The last third of the talk addressed the controversial Human Terrain System project which embeds anthropologists and social scientists with combat brigades in Iraq and Afghanistan. There are numerous ethical questions posed by this endeavour as it (arguably) "weaponizes" the social sciences and attempts to instrumentalize American cultural engagement in foreign countries. Der Derian (and collaborators David and Michael Udris) have recently completed Human Terrain, a documentary examining this troubled initiative.

The above smattering of bullet points does not do Der Derian's presentation justice – I wasn't in top note taking form at this event and I admit to cherry picking the topics that most interested me. Rest assured that the recently updated Virtuous War has been added to my "to read" list.

Continuous City: Tori Foster's The Impossibility of Understanding

Tori Foster - The Impossibility of Understanding in the Path of a Torontonian

I was recently asked to write an essay to mark the occasion of Tori Foster's The Impossibility of Understanding in the Path of a Torontonian being installed at the convenience window gallery here in Toronto. This was an exciting opportunity for me to wrap my head around the implications of Foster's project as she has prototyped a brilliant workflow for building super-composites out of thousands of photographs documenting a drive, bicycle ride or walk. The project functions in a similar manner to Google Street View but exploits the distortion of perspective and time to re-present an abstracted "continuous city" as a series of side-scrolling videos. The above photographs document when the piece was displayed at Toronto Image Works last summer and the project was also featured (at a prototype stage) in Vague Terrain 13: citySCENE.

Tori Foster - The Impossibility of Understanding in the Path of a Torontonian

The above image is a detail from one of Foster's videos and the smear on the right of the frame is registering a decrease in speed – these videos are as much about tempo and rhythm as the density of built form.

An excerpt from the essay:

…Foster has positioned herself as an urban curator – a collector of paths, routes and navigational idiosyncrasies. Rather than author a personal impression of the city she has devised a means of re-encoding the movement of others. By handing the reins over to three (ultimately) anonymous individuals – each with their own agenda and mode of transportation – Foster removes herself from the equation. It is precisely this absence that is one of the most compelling qualities of The Impossibility of Understanding, as rather than build a world around the "essential egotism" of an individual flâneur, the project instead foregrounds the homogeneous nature of the city as experienced on a moment-to-moment basis.

You can learn more about The Impossibility of Understanding via Foster's page documenting the project (where you can also download a PDF of my essay) – be sure to watch the demo video. The work will be up at convenience through February 13th.

DIY Monster Institution - The Pinky Show

Pinky Show - I'm on your land, mappin' your demize

Yesterday I had the pleasure of hearing a "human representative" of The Pinky Show give a talk contextualizing their work. For the uninitiated, The Pinky Show is an American social justice-focused animated series starring a group of cats. Winnipeg Free Press writer Alison Gillmor succinctly described the web video series as "Noam Chomsky by way of Hello Kitty" and this definition works – each episode tackles heavy issues and carefully considers their complexities in a manner that is both accessible and (morosely) entertaining. Past shows have examined formal education, illegal immigration, the legality of the Iraq War, GMOs and the nuances of these charged topics are thoroughly researched and parsed very finely. The show has an explicit interest in language and watching any of the above episodes will illustrate how attentive the writers are in peeling back dominant cultural narratives and reconsidering definitions that we sometimes take for granted.

Due to a few sharp curators, The Pinky Show has recently popped up on the radar of the Canadian art scene and the team behind the project just launched show at the Toronto Free Gallery entitled "Class Treason Stories". This video project is presented in an exhibition context as a series of large format prints of Pinky, Bunny, Mimi and Kim – the all-feline cast of the series. Yesterday John (no last name given) gave a talk that presented the backstory of the team's foray into web video and how their project has evolved over the last five years.

Pinky Show - I'm on your land, mappin' your demize

[Pinky & Bunny / I'M ON UR LAND / MAPPIN UR DEMIZE, from the On Native Land series / 2008]

A recurring theme within the "Class Treason Stories" artist talk was the struggle for financial subsistence. Since The Pinky Show is not a standard publication, art practice or child-friendly animated series, obtaining funding for the project has proved difficult. The project is registered as a non-profit and has two full-time writers/producers, a half-time "organizer" and the only source of revenue has been (meagre) merchandise sales, donations and a few timely grants. A defining moment in the early life of the project occurred when one of their 2007 episodes was featured on the front page of YouTube – this video now has more than 750,000 views and the YouTube channel for the project has reached 7.5 million people. Granted, there are countless videos on the Internet that have reached an audience of a hundred thousand but given that this project deals with touchy subjects like ideology or the definition of war crimes, how has the show managed to cultivate such a large viewership?

Pinky Show - I'm on your land, mappin' your demize

[Pinky & Bunny / I'M ON UR LAND / MAPPIN UR DEMIZE, detail]

John confessed that he was still quite perplexed by the success the show had enjoyed in certain countries and networks but was quick to point out that the daily routine at The Pinky Show HQ consisted of being rejected for grants and answering hate mail. He also expressed confusion regarding the fact that the project appealed to the art world but seemed a little more comfortable with the idea of turning the research and iconography associated with the show into "sellable artifacts" rather than strictly relying on merchandise sales to fund the project. It was fascinating to hear the care that goes into the writing of The Pinky Show applied to an on-the-fly contextualization of the project and John concluded that people "accepted" the show precisely because it was animated – nobody demands to know the academic history of a hand drawn cat. While this point was delivered as a punchline, it underscored an intense suspicion of institutionalized education and academic credentialing.

Another reason that the show is somewhat accessible is that it appropriates one of the qualities most valued online—cuteness—and subverts it to serve as a delivery device for cultural commentary. I'M ON UR LAND / MAPPIN UR DEMIZE (shown above) is a brilliant example of a generic Internet meme being redeployed to highlight connections between cartography, power, historical narratives and the plight of the indigenous peoples of North America.

What I found most appealing about this excellent talk was John's description of something he referred to as the "monster institution". During the presentation there were many references to (past) frustrations that The Pinky Show team had while working as educators – they felt that between administration and departmental infighting they had no time remaining to dedicate to their own learning. Rather than continue working in an institution they no longer had faith in, they created their own (the show) where the primary mandate was to spend each and every day researching and bettering themselves while developing quality content. John warned that the danger of the monster institution is that nobody will take you seriously for years but their project is a shining example of how good, self-published content can find an audience.

"We Love Museums...Do Museums Love Us Back?" is probably my favourite episode of The Pinky Show as it skewers museum/gallery culture and all the expertise associated with programming it. I urge you to check out this great video series and if you're interested in learning more about the project you should track down a copy of this month's issue of FUSE magazine (as it has a feature article on Pinky & Co.).

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MQ-1 Predator - UAV

[MQ-1 Predator UAV / photo: Danger Room]

Recent infosnacks:

  • Nathan Hodge draws connections between some recent developments in drone technology related to multi-camera arrays and the telestrator [see also Jordan Crandall's prescient 2003 essay Embedded Reporters, Predator Drones and Armed Perception].
  • Parisian photographers, filmmakers and inventors have been tinkering with 3D imaging for over 150 years. Film/art researchers Kristin Thompson and David Bordwell are currently visiting "The City of Light" – check out their summary of their experience viewing a number of obscure early/mid 20th century 3D films. Thompson: "The first color 3D film was shown: Motor Rhythm, made by Charley Bowers in 1940 for the Chicago Exposition and distributed by RKO. Using a combination of pixilation and 3D, the film shows a car jauntily assembling itself to a musical accompaniment, with many of the parts moving out toward the camera before attaching themselves in their proper places."
  • Liz Losh outlines how virtual currency from FarmVille is being used to bait gamers into petitioning against the American healthcare bill.
  • Sean Smith provides a snapshot of Yoko Ono's Play It By Trust (1966) as a gateway into some of his past writing on sports, gaming and the body.
  • Not a text, but a syllabus - David Nolen's fall ITP class dedicated to considering and constructing drawing machines [see Tom Armitage's related thoughts over at the BERG blog].

I post .txt dispatches bi-weekly to highlight noteworthy content from across the web. Feel free to subscribe to my Google Reader shared items or add me to your delicious network if you want to tune in to the material that I'm bookmarking.

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Ctrl-V: Architecture and the Text

But what happens to the building in this constellation of ideas? The status of the building itself as it is multiply (and simultaneously) positioned within its architectural history and the history of architecture and the theories of history is a case in point. The building is the object of the history of architecture, but it is a slippery kind of object with respect to theories of history. The building is a document of something that happened. It is a document of great transparency (translatability), because it is the concretization of what happened (mediated by the historian—the "agent," in historical terms, of the document is absent). Simultaneously it is a document of extreme opacity because of its use as a functional object over time (and its consequent physical functional change over time); because of its consumption-appropriation over time—the building serves as a model for other buildings; and, the nature of this consumption being historically more appropriate than allusive, because of a difficulty of "reading" it as a single document.

- Jennifer Bloomer, Architecture and the Text: The (S)crypts of Joyce and Piranesi. New York: Yale University Press, 1993. Pg. 22.

The Great (Mobile) Whatsit

Chris Ware - The New Yorker - Halloween 2009

[Chris Ware / Cover of The New Yorker / Nov. 2 2009]

If I had to choose an illustration from 2009 that really resonated, it would probably be Chris Ware's cover for the Halloween issue of The New Yorker. On first glance, this drawing depicts the standard separation between children and parents in the midst of neighbourhood touring and candy collection – a diagram of festive spatial protocol. There is more to the scene though. Ware exploits a visual tension between the imagination-fueled masks of trick-or-treaters and the dull, irradiated glow of adulthood. It is not difficult to read which side of the scene is more energetic—illuminated with warm light—and contains a semblance of possibility versus a dutiful tedium. The right side of this scene is not so much the street as a platform as "every man is a peece of the Continent". Is this an indictment? Given Ware's tendency to keep his cards close to his chest, we can probably assume that the illustration is deliberately ambiguous.

Chris Ware - The New Yorker - Halloween 2009

The above detail of Ware's mise-en-scène provides a closer look at a gaggle of "wired" adults and it is clear that each of them is completely absorbed in their respective devices. When I first saw this image I was overcome with a wave of melancholy as it neatly encapsulates a phenomenon that has transformed the way we experience (or block out) urban space and those adjacent to us. Smartphones are immersive in a way that previous mobile technology wasn't and the paradigms and routines of desktop computing have been ported from the workstation and scattered throughout the city – brought out into the wild. Another facet of the appeal of Ware's illustration is the timeless quality of the drawing, it is resolutely contemporary and still seems to have accumulated a patina – is it possible to think about Norman Rockwell and the App Store at the same time? What about nostalgia for the present?

Ultimately, what interests me the most about this snapshot of (privileged) Americana is the manner in which it speaks to a personal curiosity of mine – one that is stirred every time that I am nearby a stranger who is "interfacing" with a mobile device. Whenever I find myself sharing space with someone who is enthralled with their phone or portable gaming system, I have a desire to know what they are doing. Sometimes these people are captivated with their machinations, others appear to be profoundly bored—it doesn't make a difference to me—I still want to know what they are engrossed by. I want to understand their gaze.

Kiss Me Deadly - The Head of Medusa

It took me a while to make the connection, but my reaction to the "mobile glow" of Ware's drawing reminds me of a plot device from Robert Aldrich's 1955 noir classic Kiss Me Deadly. Aldrich's film revolves around the adventures of misanthropic private eye named Mike Hammer and his gradual entanglement in the drama surrounding a mystery box. While the contents of this box are never explicitly revealed, the assumption is that it contains an atomic device or a wildly unstable material. For the purpose of plot development, all that matters is that the box is valuable and dangerous. Aldrich uses this seminal MacGuffin to tease the audience for the entire film and even in the climax, as the box is opened (pictured above), the camera is not granted a view into the box but a shot of the treacherous Lilly Carver's face and her horrific reaction to the material she has exposed herself to. Kiss Me Deadly builds and sustains suspense by denying the audience a view of the object at the centre of the drama — all we get is a glimpse at an otherworldly glow.

I don't have aspirations to identify connections between unstable, weapons-grade materials and mobile device-inspired introversion (that would be, well, difficult), what I do want to highlight is that, at least for me, the aesthetic of the glow in both the Ware and Aldrich work discussed here serve a similar purpose. Tension is cultivated by the public display of esoteric, illuminated objects that remain private. We cannot know what these vessels contain. This line of thought plays out in my head every time I find myself in a subway car with a dozen people who are staring into their smartphone/mp3 player/portable gaming unit – little to no eye contact or engagement, the vaguest mutual understanding of proximity, bodies clumsily butting against one another and a willful desire to escape. I'm not taking any high ground here as I am guiltier than most when it comes to these acts of cocooning. Truth be told, most of my mobile "interfacing" is unnecessary low-level knowledge work (sorting and scanning news, replying to less involved emails, strategy gaming) and despite my acknowledging the banality of these actions, I still have a nagging curiosity to know what those around me (appear) to be so engaged by.

A tangentially related "loose" quote dug up in the Essential McLuhan anthology (1995) – McLuhan on the telephone in 1964: "The child and teenager understand the telephone, embracing the cord and the ear-mike as if they were beloved pets."